Motion Design, Animation and Editorial
For us, post-production is more than that “something you do” after filming beautiful footage. In fact, post-production is where we often build creative, inspiring, imaginative work from scratch–without even picking up a camera.
From kinetic typography (moving/expressive type) to character-driven work, motion design encapsulates an entire design discipline. Some artists and studios will even specialize in just one aspect of it. At Sarofsky, we employ experienced, senior artists in each discipline and further expand from our black-book of creative talent to supplement the team on larger-scale projects. As such, we are able to offer our clients a full range of design-driven solutions for everything from extremely small to vast, large-scale projects. More importantly, this allows us to pivot easily if the needs for an assignment change midstream—which, let’s be honest, they sometimes do.
We are often asked to bid and produce a job in 2D. However, as the project progresses, we may see an opportunity to elevate the creative by adding a 3D transition or perhaps a dimensional flourish. Because we have the tools and the talent at our fingertips, we are able to explore additional creative solutions that may be off the table elsewhere. Our team’s broad skill-set allows us to prioritize creative solutions rather than a ‘pick one’ menu of techniques.
Some people may be surprised to learn that we include editorial with motion design and animation in our categorization of post-production. But for us, the editorial process is the backbone of any strong motion design and animated piece. The fluid back-and-forth between the artists managing the keyframes and the cuts is essential for a piece to feel perfect and tell a great story. Sometimes, it even makes sense for a motion designer to act as lead editor. It really depends on the project’s creative goals.
Within Motion Design, Animation and Editorial there are a lot of creative disciplines we must keep pace with as techniques and software evolve. Below we outline these, sharing not only the technical backbone of the disciplines but also, how and when they may be employed by our artists.